Why not World Game is the first pilot and demonstration of a Narrative Novelty.
A “Narrative Novelty” is a type of storytelling that has novel distributive properties that become fortified with community created equity and wealth.
A Narrative Novelty is created within the production of a Studio Novità, a type of community storytelling studio that links design engineering and art to produce an community object that becomes a self distributing and self funding property.
Other than that, the purpose of Why not World Game!? is to nullify the Grunches of Moloch.
Our first Narrative Novelty is designed to bring critical awareness to the many design solutions of Bucky Fuller, with an emphasis on Bucky Fuller’s World Game and his concept for a global energy grid as guiding principles for web3.
The mission of the community creating Why not World Game is to direct its explosive properties into a real world deployment roadmap. The purpose of our development roadmap is to make Big-Tech Big-Media Big-Politics Big-Finance into something more efficient, more beautiful, more resolving, more distributive, more collaborative.
For a global civilization to even consider something like Bucky’s World Game, the internet as we know it today must change, therefore our purpose is expressed simply; building and creating a fundamentally different internet than we have today, replacing web 2.0 architectures with something better.
“You never change things by fighting the existing reality. To change something, build a new model that makes the existing model obsolete.”
– R. Buckminster Fuller.
That’s what our roadmap looks like.
Replacing web 2.0 with something better
Replacing web 2.0 means something specific for our roadmap and includes replacing personal data collection as the monetization point on the web, removing the centralized ad tech 3rd party mediation platforms, primarily controlled by Google and Facebook, with a decentralized network of internet users who become partners instead of products.
We’ve been developing for this issue since 2014 and have already consumed over $700,000 in research development. We are past the theoretical and now is time to deploy.
Bootstrapping Arts and Engineering, the BAE fund
The first change and innovation we introduce is in the area of fundraising itself, a new legal and compliant way for tech and engineering startups to raise funds outside of the influence of Wall Street, VC and Angel rounds process.
As long as that VC funded pathway exists with exits functioning as either acquisition by big tech or Wall Street IPO, any technology that would outcompete that behemoth would have to exist outside of that system.
Innovations in de-fi and fintech make this not only feasible, but obvious in many cases.
A “studio novità” generates “Narrative Novelty”, community created themes that become community treasure.
A “studio novità” is a study of novelty, combining things which have never been combined before; a spontaneous production of community storytelling that builds equity, designs and deploys technology, broadcasts a purpose, and stores and grows that value as “community treasure”, Art.
Studio Novità is built upon innovative principles in community design and engineering; decentralized systems that “do more with less”.
We can demonstrate community design that provides “crowdsourced” ephemeralization, i.e. a community spirit of “spontaneous collaboration” that is programmatic, computational, as well as viral and organic, as can be applied to a supply and demand marketplace that is consuming a creative body of work that trades in wholesale and retail.
That means Studio Novità does not need to receive funding from a centralized distributor (like a big film company) nor do any of its projects need any funding from Wall Street.
The only thing Studio Novità needs is a community of artists, designers, and engineers and an audience community that all share a purpose in common.
The Private Internet Page, Private Internet Publishing is here!
The third change we introduce is the very distribution of content itself, a new distribution architecture for both sponsored media and creator media that replaces third party architectures like Google or Facebook’s ad networks with a distribution platform managed by internet users. This allows us to become a broadcaster, with a monthly audience reach surpassing in the billions within the first year.
Our network will replace big tech’s grip on web monetization by replacing third party architecture with the internet users themselves, turning sponsored media into a true sharing economy.
How much is fives seconds of attention worth on the internet?
We introduce a new way to quantify and measure attention value on the internet and store it as a web friendly micro currency for the web! A true digital asset and web utility that allows for attention value to be stored, sold, or traded.
This stable micro-currency for the web is not only here, it’s also not a cryptocurrency.
Mutually resolving online consensus building, at scale.
The fourth innovation is in online consensus building; a very unique algorithm that can manage large scale online dispute, negotiation, commentary and social media interaction into mutual resolution, a “win-win” superhighway on the web that can alleviate the tension, misinformation, and toxic activities common with web 2.0.
The mission of Big Mother is an internet that watches out for everybody instead of watching, tracking, and misleading everyone.
We must address all dynamics of this problem, from Wall Street funding to Silicon Valley standardization, from data marketplaces and media consumption.
We welcome skepticism, analysis, and review.
Once we have successfully completed our roadmap, our thinking is maybe we can get Bucky’s Global Energy Grid and World Game project of the ground after all!